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MonadRandom: major or minor version bump?

Posted on October 14, 2024
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tl;dr: a fix to the MonadRandom package may cause fromListMay and related functions to extremely rarely output different results than they used to. This could only possibly affect anyone who is using fixed seed(s) to generate random values and is depending on the specific values being produced, e.g. a unit test where you use a specific seed and test that you get a specific result. Do you think this should be a major or minor version bump?


The Fix

Since 2013 I have been the maintainer of MonadRandom, which defines a monad and monad transformer for generating random values, along with a number of related utilities.

Recently, Toni Dietze pointed out a rare situation that could cause the fromListMay function to crash (as well as the other functions which depend on it: fromList, weighted, weightedMay, uniform, and uniformMay). This function is supposed to draw a weighted random sample from a list of values decorated with weights. I’m not going to explain the details of the issue here; suffice it to say that it has to do with conversions between Rational (the type of the weights) and Double (the type that was being used internally for generating random numbers).

Even though this could only happen in rare and/or strange circumstances, fixing it definitely seemed like the right thing to do. After a bit of discussion, Toni came up with a good suggestion for a fix: we should no longer use Double internally for generating random numbers, but rather Word64, which avoids conversion and rounding issues.

In fact, Word64 is already used internally in the generation of random Double values, so we can emulate the behavior of the Double instance (which was slightly tricky to figure out) so that we make exactly the same random choices as before, but without actually converting to Double.

The Change

…well, not exactly the same random choices as before, and therein lies the rub! If fromListMay happens to pick a random value which is extremely close to a boundary between choices, it’s possible that the value will fall on one side of the boundary when using exact calculations with Word64 and Rational, whereas before it would have fallen on the other side of the boundary after converting to Double due to rounding. In other words, it will output the same results almost all the time, but for a list of \(n\) weighted choices there is something like an \(n/2^{64}\) chance (or less) that any given random choice will be different from what it used to be. I have never observed this happening in my tests, and indeed, I do not expect to ever observe it! If we generated one billion random samples per second continuously for a thousand years, we might expect to see it happen once or twice. I am not even sure how to engineer a test scenario to force it to happen, because we would have to pick an initial PRNG seed that forces a certain Word64 value to be generated.

To PVP or not to PVP?

Technically, a function exported by MonadRandom has changed behavior, so according to the Haskell PVP specification this should be a major version bump (i.e. 0.6 to 0.7).Actually, I am not even 100% clear on this. The decision tree on the PVP page says that changing the behavior of an exported function necessitates a major version bump; but the actual specification does not refer to behavior at all—as I read it, it is exclusively concerned with API compatibility, i.e. whether things will still compile.

But there seem to be some good arguments for doing just a minor version bump (i.e. 0.6 to 0.6.1).

  • Arguments in favor of a minor version bump:

    • A major version bump would cause a lot of (probably unnecessary) breakage! MonadRandom has 149 direct reverse dependencies, and about 3500 distinct transitive reverse dependencies. Forcing all those packages to update their upper bound on MonadRandom would be a lot of churn.

    • What exactly constitutes the “behavior” of a function to generate random values? It depends on your point of view. If we view the function as a pure mathematical function which takes a PRNG state as input and produces some value as output, then its behavior is defined precisely by which outputs it returns for which input seeds, and its behavior has changed. However, if we think of it in more effectful terms, we could say its “behavior” is just to output random values according to a certain distribution, in which case its behavior has not changed.

    • It’s extremely unlikely that this change will cause any breakage; moreover, as argued by Boyd Stephen Smith, anyone who cares enough about reproducibility to be relying on specific outputs for specific seeds is probably already pinning all their package versions.

  • Arguments in favor of a major version bump:

    • It’s what the PVP specifies; what’s the point of having a specification if we don’t follow it?

    • In the unlikely event that this change does cause any breakage, it could be extremely difficult for package maintainers to track down. If the behavior of a random generation function completely changes, the source of the issue is obvious. But if it only changes for very rare inputs, you might reasonably think the problem is something else. A major version bump will force maintainers to read the changelog for MonadRandom and assess whether this is a change that could possibly affect them.

So, do you have opinions on this? Would the release affect you one way or the other? Feel free to leave a comment here, or send me an email with your thoughts. Note there has already been a bit of discussion on Mastodon as well.