Swarm: status report
- Many UI improvements, like a main menu, ASCII art recipes, and mouse support
- Many new entities and recipes (multiple types of motors, drills, and mines; new materials like iron, silver, quartz, and glass; new devices like circuits, clocks, cameras, comparators, compasses, …)
- The game now supports scenarios, generically describing how to initialize the game and what the winning conditions should be: scenarios can be used to describe open-world games, tutorials, tricky programming challenges, … etc.
-
Improvements to the programming language, like a new dedicated
robot
type, and a “delay” type for things that should be evaluated lazily -
Increased emphasis on exploration, with the ability to
scan
unknown entities in the world
Development has picked up considerably in the past few weeks, and we’re making good progress toward a planned alpha release (though no concrete plans in terms of a release date yet). If you’re interested in getting involved, check out our contribution guide, come join us on IRC (#swarm
on Libera.Chat) and take a look at the list of issues marked “low-hanging fruit”—as of this writing there are 28 such issues, so plenty of tasks for everyone!